AI Insights · Timothy · January 2022
Top 5 Co-op Games on iOS in Australia Q4 2021
Explore the performance of the top 5 co-op games on iOS in Australia during Q4 2021, including download trends, revenue, and active user metrics.
During the fourth quarter of 2021, the top 5 co-op games on iOS in Australia demonstrated varying performance trends in terms of downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive look into these metrics.
Roblox from Roblox Corporation showed a fluctuating revenue trend, peaking at approximately $609K in early October and closing the quarter with around $547K in the last week of December. Downloads for Roblox saw a decline from 30.4K in late September to a low of 14.1K in mid-November, before rebounding to 27.5K by the end of the year. Weekly active users remained relatively stable, with a slight increase from 566K to 606K over the quarter.
Clash Royale by Supercell experienced a notable increase in weekly revenue, starting at $86K in late September and reaching a peak of $295K in the week of December 20. Downloads also saw an upward trend, particularly in late October and November, with a high of 16.2K. Active users grew from 160K at the beginning of the quarter to a peak of 251K in late November, before slightly decreasing to 211K by the end of December.
Among Us! from InnerSloth LLC had a relatively stable revenue stream, with weekly revenue mostly hovering around $1K, though it dipped to $312 in mid-December before ending the year at $752. Weekly downloads varied, starting at 12.4K in late September and peaking at 17.4K by the end of December. Active users saw a decline from 53K to around 38K throughout the quarter.
Pokémon GO by Niantic, Inc. maintained steady revenue, with weekly earnings ranging from $99K to a peak of $210K in mid-November. Downloads showed a slight decrease, starting at 9K and ending the quarter at 9.2K. Active users decreased from 297K to 223K over the quarter.
Clash of Clans, also from Supercell, had a mixed revenue trend, peaking at $352K in late September, dipping to $154K in early November, and recovering to $278K by the end of December. Downloads fluctuated, with a low of 5.3K in mid-October and a high of 8.7K in the last week of December. Active users saw a decrease from 514K to 439K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.